I associate Splatoon 2 with everything that is colorful and funny. It's relatively easy to play – assuming you're not serious with its tense leaderboard mode. The goal is simple: just paint everything you see and do not worry about kills or splats. As I once wrote in the past, it's like a pop song that comes to life. It is cheerful, stylish and pleasant.
But the upcoming Octo expansion of Splatoon 2, which makes the usually nasty octolings playable for the first time in the series, takes a darker approach. The music blaring through the walls of the subway station is scarier than what you would otherwise find in Splatoon. By comparison, it is more as if it is more about the early work of the electronic musician Grimes than about her recent work. The difficulty of each level also seems to depend on the short campaign of the base game.
And the Octo extension offers a lot more stages. The base game of Splatoon 2, although re-playable with various weapons, has only 32 missions. The Octo extension has 80 levels, though not every level is needed to "complete" your campaign – they are just for the extra challenge players should choose. Although I was not able to look at the map of the expansion during my demo, I had the impression that the Octo extension with this structure is much less linear than the original Splatoon 2 campaign (which allows you to take individual levels in any order but urge that you conquer everyone before you face the boss and come to the next world.
The stages I played were all unique and challenging compared to the game's original campaign Admittedly, they had to At one meeting, I was armed with a tri-slosher bucket and was attacked by two flying enemies, and I splashed paint in their direction without thinking, realizing an unfortunate truth: The ground below me was fragile boxes By throwing paint aimlessly, I could potentially call my Octoling a downfall Roughly unexpected – and convincing for other challenges that I would face in future stages.
Other stages I tried were ones with an infinite inkjet capability (like the inkjet special plane, only extended to go through a whole plane), powered by a constantly boosting boost. They had me armed with the sharp-shooter Charger as several opponents turned around on platforms and kept firing at me. I could turn them myself with a target on each end of the small platform, but it was easy to get overwhelmed. On another stage I pushed a huge ball around a narrow platform while the opponents had the whole Octoling in front of me. The stage reminded me of another game: The Legend of Zelda: Breath of the Wild. In particular, it reminded me of his many puzzles. A Nintendo representative tells me during my demo that this observation is no coincidence – some designers who worked on the Shrines of Breath of the Wild also worked on the Octo expansion.
Aesthetically, the new stages are saturated with familiar gadgets. In one level, a giant discarded Game Boy floated in the air. In another were old disks. Since the Splatoon universe is technically long in the future, with humans dying out, it seems that the Octo expansion may tell a little more about the fate of humanity beyond the lewd Sunken Scrolls collectibles of past campaigns. Or at least we will see what our entire unrecycled scrap looks like in the context of Splatoon 2.
The campaign also features a series of other surprises for veteran Splatoon fans, such as an appearance by Agent 3, the hero Inkling from the first Splatoon campaign, and Cap's Cuttlefish, who hosted the original game's campaign and was strikingly absent in his sequel. Players will also learn more about the creation of the Idolstars Pearl and Marina of Splatoon 2 and probably other creatures as well. When the campaign ends, players unlock the octoling characters for the multiplayer mode of the game.
And everything goes well together. The heightened challenge. The darker atmosphere. The stranger music. For players who were hungry for a more interesting campaign in the Splatoon universe, it looks like Splatoon 2: Octo Expansion may finally be, as it builds on its quirky version of a humanoid post-apocalypse.
I would not blame you if you never got around to completing the basic Splatoon 2 campaign. While it's fun and introduces a lot of interesting gimmicks (Grinding! Boss!), Splatoon 2's primary strength has always been multiplayer – whether you prefer the relaxed turf war, the competitive rank, or even your favorite mode PvE mode salmon run. The new announcement of the expansion resulted in a huge increase in the completion rate of the Splatoon 2 single-player campaign, though the players' base collectively remembered that they had never gotten over the main story. That's probably also a good thing, because after the few phases I've played as a person playing Splatoon 2 almost every day, they'll need the extra exercise. And the hell, I will too. I've never been good with this Charger cannon.
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