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This Week in Business: Epic Vs. Valve



OFFER | "In our analysis, stores that charge 30% increase their costs by 300% to 400%. But with 88% and Epic 12%, this shop will be a profitable business for us. "Tim Sweeney of Epic Games explains the thinking behind the newly launched Epic Games Store and casts some light on Steam. [19659002] QUOTE | "It has always been apparent that successful games and their large audience have a significant impact on these network effects, and ensuring that Steam is an attractive platform for these games is an important goal for all participants in the network." – Valve says reducing the percentage required by some of the most successful games on Steam, while reducing the revenue of smaller titles by 30%, will benefit these smaller titles and their developers "In general, we always try to show games to customers who we believe will enjoy them, regardless of who made them, how big the budget was, when they came out, etc. " ̵

1; Valve explains a recent change that the company has made to Steam discovery algorithms, some of which Indie developers said were scratching traffic to their games.

QUOTE | "If nobody buys your game, Valve gets 0%, so it's up for indie developers." – Fictional Devolver digital manager Fork Parker joins a number of indies working on the changes to Steam. [19659003] QUOTE | "Self-regulation is too late. The sledgehammer comes, whether we like it or not. "- An executive responded to an event behind the closed door for the British gaming industry, where a panelist warned that the industry must now self-regulate, otherwise the government's legislation will come into effect a sledgehammer for the business.

QUOTE | "As a creator, I'm only interested in presenting our games to millions of people so we can watch them play and hear about their experiences. Game Pass immediately gives us this audience and gives us more energy to focus on creativity than worrying about things like monetization. Brian Fargo, founder of Microsoft's recent acquisition inXile Entertainment, has no reservations about the upcoming titles of a subscription service studio.

QUOTE | "So we developed the Xbox Game Pass – it was launched on the console, it will come on the PC, and eventually it will come on every device – we use the flywheel that we have with customers on an Xbox to grow Xbox Game Pass. " – Microsoft's Phil Spencer opens the door to a future in which players could play Halo on their Nintendo or Sony consoles.

QUOTE | "Since we have these world premieres and announcements, a huge audience is being pulled out the door, and then our awards and presentations are being watched all over the world because people want to see these gaming announcements. I think it's the best way to get game developers and game developers in front of this audience. "- Geoff Keighley explains why the Game Awards spend so much time on games that have not left yet, supposedly to honor those who came out last year.

QUOTE | "My goal is definitely to continue to buy IPs – and I personally love many of those old games a lot. Collecting all together makes sense, and we showed the fans that we can actually do something with them. "Following the purchase of the Carmageddon franchise from Stainless Games by Stainless Games, Lars Wingefors, CEO of THQ Nordic, says the company I did not manage to include old franchises in its lineup.

STAT | 69% – Expected global AR and VR spending in 2019 according to IDC.

QUOTE | "Since Twitch is held liable under Article 13 for potential copyright infringement on uploaded works, Twitch may be forced to impose filters and surveillance on all works uploaded by EU citizens." – Twitch is one of a number of online platforms that visit an audience against the pending copyright directive of the European Union, which can hold platforms liable for copyright infringement that occurs in their services.


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