According to Todd Howard, Fallout 76's poor release has hurt Bethesda's reputation and the Fallout brand as a whole. In a recent interview, he said the game, which led to bad reviews and many technical issues in November 2018, caused "some" damage to Bethesda's reputation and perception of the Fallout brand.
"It would be naïve to say" It was zero, "Howard said in an open interview with IGN.
He also admitted that the team, also because Fallout 76 for Bethesda was always online and based on multiple players concentrated, had expected a rocky start.
"We knew we would have a lot of bumps. That is a difficult development; many new systems and similar things. "Hey, we'll try this new thing." Every time you do something new, you know that you will have your problems. You know that many people may say, "This is not the game we want from you." But we still want to be someone trying out new things, "said Howard." It was a very difficult development in this game to get where it was … many of these difficulties ended up on the screen. We knew, hey, that's not the kind of game people are used to and we'll get some criticism from them. Much of it ̵
Howard went on to say that Bethesda never expected Fallout 76 to get the highest scores. "From the very beginning [we thought]," This will not be a highly metacritic game, it's not, considering what it is, "said Howard.
Fallout 76 scored 53 points on PS4 on the GameSpot sister site Metacritic, 52 on PC and 49 on Xbox One. The previous release of Fallout, Fallout 4, in 2015, had a metacritical value in the high-80s on console and PC.
Despite predicting technical issues and lower scoring results, Howard felt that the Bethesda team was keen to develop an online multiplayer fallout game. He also said he expects Fallout 76 to improve over time, much as Bethesda's The Elder Scrolls online shootout was sputtered and has since become one of the world's most popular MMOs with more than 8.5 million players ,
] "It's not the way you start, it's the way it is," Howard said about Fallout 76, and wanted to resent that Bethesda has "some great stuff" to reveal at E3 in June.
Although Fallout 76 was criticized, Howard pointed out that it was still a "huge release" and was a bestseller. However, no sales figures were announced.
Howard said that Bethesda's most important finding from Fallout 76 was that the developer should keep the game in a trial period for a long time. The game may have benefited from a beta phase "for a few months" before launch, he said.
"If there was one thing I would have done differently, [it would have been to] find a way to let people scale Play the game around the clock before saying," All in. Start here. Pay Us. "
Howard also made it clear that Fallout 76 was not primarily developed by the Bethesda Game Studios main team in Maryland, but instead, the entire Bethesda team in Austin, Texas, worked on Fallout 76 with the support of teams in Dallas , Montreal and the home base in Rockville, Maryland, where "many" people participated.