I do not know why I'm in Washington DC. a lady has just told me to be here. But there are civilians in distress, armed gangs roam the streets, and I, my buddies, and the second change seem to be the only ones who can actually do anything about it. I have no idea what happens to the seemingly important people I meet. But as long as I help people, (presumably) send bad people to bed, walk through the pretty streets, and sometimes wear a new pair of gloves, I'm really happy to hang around.
In the world of Tom Clancy's The Division 2, the US has been devastated by a virus and society has collapsed. While those who remain try to survive by uniting into groups of disparate dispositions, the Strategic Homeland Division activates highly specialized sleep agents to restore order. It is an environment in which the potential is ripe. Perhaps to tell an exciting techno-thriller story that explores the structures of our modern society and government, or to develop a video game that exploits the chaos that arises when multiple idealistic groups collide in a battle for power a lawless city. Division 2 is just one of those things.
It's not the story. Throughout the main campaign of The Division 2, the game has never had sufficient time to give the appearance of an overarching conspiracy or the plight of its allegedly important personalities. There are no signatures, only abrupt adjustments and consequences. Narrative devices such as audio protocols found in the world have little effect. Even the game's biggest Macguffins – the President of the United States and his briefcase with a cure for the virus – have a minimum of absolutely memorable screen times. The opportunity to use Division 2 to create meaningful fiction is in vain.
Instead, Division 2 focuses its narrative arts on world construction. The city, a ravaged Washington DC, feels a bit homogenous at first, like most western cities. After some time, however, the personality of the different districts – the buildings, the landmarks, the natural spaces and the way in which they were redistributed or affected by the disaster – begin to get through. It is this strength of the environment that forms a very strong foundation for The Division 2 as a video game, creating a captivating, credible, and coherent open world.
Moving from your safehouse to the open world and your next mission area is almost completely seamless. It was something that also applies to the original division, but it does not distract from the fact that the simple step of going from place to place in The Division 2 is one of the more rewarding aspects of the game. One road can lead to a battle with a rival patrol or an optional activity, another can simply offer you another moving scene of urban decay in the morning sun. A hidden shortcut through a block of flats could expose some useful items in an abandoned house that you might want to donate to makeshift settlements where civilians have tried to rebuild their lives.
If you visit these settlements – first as huts, before they gradually grow thanks to your efforts in the world and become enchanting, living places -, This will be a strong motivator early on if you are not pursuing a chase. Outside of the main missions that serve to weaken rival factions and achieve indiscriminate goals, the "projects" of the game are one of the most lucrative ways to gain experience to improve your character. For projects, you are asked to donate resources that you find in the world and participate in side activities. Encourage you to spend more time in the world, to see new areas, to wage new battles, to look for new equipment and to enjoy it. After all, Division 2 is a game that provides you with a constant stream of exciting conflicts, valuable rewards, and a perpetual sense of progress and satisfaction. That makes it all very well.
They spend a lot of time behind cover and jump at any enemy who is dumb enough to expose themselves. With the great variety of weapons, this familiar facet of combat is solid in itself. Add to that the ability to equip two special abilities from a potential eight – including tools like shields, drones, and what I can collect, bee robots – and the fight gets pretty interesting. The vector that keeps the Division 2 fight alive for more than 60 hours is the behavior and diversity of its enemy types.
Did you cover this time? Division 2 does not want you to stay there. If you are out in the open, you can go down very fast, but the game offers you a dozen ways to take the risk and find better shooting positions – aggressive melee units, remote-controlled cars with saw blades, even the normal attack units often try you to outstrip. These special skills? You must be sure to exhaust them to survive some encounters by either turning off the search mines or the automatic tower to keep the enemies in check while focusing on a priority target, or perhaps using the chemical pitcher to fire to start Create a zone of rejection.
The effort required to eliminate an opponent is relatively reasonable for a shooter who prioritizes the RPG nature of his combat model, but some of the harder enemies have additional visible protective layers that they need. Focus on that Break if you want to land critical hits. On the other hand, some enemies have extra dull vulnerabilities that can work to their advantage, but only if you can hit them. The fuel tank on the back of a flamethrower unit is feasible, but if you find yourself in post-campaign activity in the appalling robot quadruped whose tiny flaw is just seconds away from its devastating railgun, you'll need to check if you can afford to take on this challenge among all the other things that put you under pressure. Division 2 raises many hurdles, but also gives you the ability to counter and resolve them quickly. Whether you can juggle so many balls at the same time keeps the fight constantly tense and exciting.
Exciting is also the treasure at the end of these gloves. The Washington Places, which have been converted into memorable battle arenas, are often a reward in their own right (a fight in a planetarium is an early standout). However, upgrading your equipment is the crucial, noticeable part of making you feel like you're making progress. They receive generous amounts of new equipment, some of which have been dropped by an enemy or plundered by a container found in the world, others rewarded for completing a mission, and the next dose always within reach. Weapon Variety forces you to consider something completely different to use a power boost, and the armor version offers an impressive array of different cosmetic looks. Division 2 includes a microtransaction and loot coffering system for inconsistent clothing options that are also found around the world and earned on their own.
As in battle, the equipment throughout Division 2 is not only due to the abstract desire for larger numbers Your person fascinating but also through a series of "talents". "These add special perks that supplement certain skills or playing styles, such as bonuses within a certain range, or when opponents burn or your armor is depleted." The armor brands also have a role to play, with the equipment of multiple pieces of one These bonuses are especially attractive for the final when the world is recaptured by a harder, more merciless enemy faction called Black Tusk, and you need to make sure that your ability to fight them is the best it can be
For the hundreds of pieces you absolutely want to throw away, the ability to sell or dismantle them for parts, either to buy or to make pieces that you want, give value to the value you are repurchasing. Or you can keep them to shift their talents into better equipment of the same type, and as a wonderful convenience The Division 2 implements numerous functions to inspect, mark, disassemble or equip things that you find so fast and elegant. sometimes without ever having to enter a menu – that improves the overall experience of being in his world.
The same can be said of the multiplayer integration of the game, which allows you to connect with friends (the game scales all the powerful players so that they match the strongest). You can also start a clan or join a clan that offers a variety of weekly challenges, valuable rewards, and integrated, group-wide communication options. Even if you are only interested in playing alone (which is more difficult, but definitely suitable for anything but the most demanding endgame activities), it is always possible to team up with other players, whether in the open world if you have a mission or if you are an end boss, this is a very welcome and useful feature.
And if you defeat the last boss of the game's final mission (though this is the plot's lack of conspiracy in The Division 2, I honestly could not name it) save my life) and you think you've finally used up the treasure to lure you through more fights, so the metaphorical table struck Hart turned over Washington DC, which you've spent so long liberating from rival factions, is being used by Completely recaptured the aforementioned Black Tusk. You can unlock three different class specializations, each with its own skill tree. Your focus on growing two-digit numbers of your character (your level) is shifted to three-digit numbers (the quality of your equipment). The abundance of activities available to you when you complete the campaign is enormous and uses your momentum. It motivates you to continue to see more, do more and continue to grow.
More sophisticated, remixed versions of campaign missions and longer fortress missions with Black Tusk are available. These "invasion missions" often use the new enemy types to create frightening new combat scenarios that sustain the steady increase in challenge, and they give you a fantastic reason to revisit the memorable combat arena on purpose. Open-world events are becoming more dynamic and risky – factions are more likely to collide in territorial control, and their involvement in certain activities can dramatically increase the risk and reward of others. Time-limited challenges, with new projects, higher difficulty missions, and additional bounty targets around the world, offer opportunities for more lucrative bonuses. In addition, there are more activities, and the strength of The Division 2's endgame lies not only in the abundance of content available, but also in how everything is able to improve your reputation in the world.
The way to improve your Gear Score to qualify for higher challenges and content is always clear. The game ensures that you will always be meaningfully rewarded, regardless of your job, and the sense of improving your character will be maintained throughout. It's remarkable how straightforward the game makes it for you to see the full breadth of its content and maintain this feeling of constant ascent to the bitter end, especially despite its unfounded conspiracies, characters, and narrative themes. When I finally reached the game's current soft-cap for progress, I was impressed with how much more work to do.
The World of The Division 2 also has three separate Dark Zone sections, which are systematically accessible throughout the campaign. Possibility of high quality equipment, but with more risks outside the normal world. The power dynamic between you and your enemies is normalized, and there is the uncertain element of interacting with other players. In the Dark Zone, players can choose to work with others in the world to eliminate enemy outposts and explore the regions for equipment. However, choosing "villains" and undermining the work of other players offers the chance of more reward for greater losses if you can not. Exploring the Dark Zone is a fascinating aspect of The Division 2 that adds extra facets of excitement, mistrust and dishonesty to a game that already has a high stakes fight. In addition, this is a completely optional way to reach the highest levels of performance in the game. The game's optional conflict activities also provide incentives to participate in traditional, team-based multiplayer modes that have proven useful in the few games I've played, but compared to other matchmaking opportunities at the time of writing were comparatively little populated.
The shot of The Division 2 is ripe for potential and it is a shame that the game does not use it to say something. I have absolutely no idea why I am here, what motivates anyone, and I wish I had a strong storyteller to serve my endless hunger for progress. This disappointment is hard to ignore during the early hours of the game, but the strength of the systems and design that fuel Division 2 as a game is compelling enough to excite you for dozens more. The range of enemy types still holds up the battle challenges, the equipment I earn and collect continues to feel different and valuable, and challenges me to consider new ways of playing. The devastated environments are still fascinating and sometimes they are so gorgeous that I have to take screenshots before moving on. It may not have much to say, but Division 2 is an ongoing cycle of tension, relief, and reward that is hard to keep off.