I do not know why I'm in Washington DC. a lady has just told me to be here. But there are civilians in distress, armed gangs roam the streets, and I, my buddies, and the second change seem to be the only ones who can actually do anything about it. I have no idea what happened to the Bigwigs I met in the White House. But as long as I help people, send relatively bad people to bed, walk the pretty streets, and pick up a pair of gloves every once in a while, I'm really looking forward to walking around the world.
Tom Clancy's Division 2, USA, has been devastated by a virus and society has collapsed. While those who remain try to survive by uniting into groups of disparate dispositions, the Strategic Homeland Division activates highly specialized sleep agents to restore order. It's an environment where the potential is ripe. Perhaps to tell an exciting techno-thriller story that explores the structures of our modern society and government, or to develop a video game that exploits the chaos that arises when multiple idealistic groups collide in a battle for power a lawless city. Division 2 only does one of these things.
It's not the story. Throughout the main campaign of The Division 2, the game has never had sufficient time to give the appearance of an overarching conspiracy or the plight of its allegedly important personalities. There are no signatures, only abrupt adjustments and consequences. Narrative devices such as audio protocols found around the world do not result in anything. Even the game's biggest Macguffins – the President of the United States and his briefcase with a cure for the virus – have a minimum of absolutely memorable screen times. The opportunity to use Division 2 to create meaningful fiction is in vain.
Instead, Division 2 focuses its narrative arts on world construction. The city, a ravaged Washington DC, feels a bit homogenous at first, like most western cities. After some time, however, the personality of the different districts – the buildings, the landmarks, the natural spaces and the way in which they were redistributed or affected by the disaster – begin to get through. It is this strength of the environment that forms a very strong foundation for The Division 2 as a video game, creating a captivating, credible, and coherent open world.
Moving from your safehouse to the open world and your next mission area is almost completely seamless. It was something that also applies to the original division, but it does not distract from the fact that the simple step of going from place to place in The Division 2 is one of the more rewarding aspects of the game. One road can lead to a battle with a rival patrol or an optional activity, another can simply offer you another moving scene of urban decay in the morning sun. A hidden shortcut through a block of flats could expose some useful items in an abandoned house that you might want to donate to makeshift settlements where civilians have tried to rebuild their lives.
If you visit these settlements – first as huts, before they grow gradually through your efforts in the world and become more charming, vibrant places -, It becomes a powerful motivator when it comes to chasing. Outside of the main missions that serve to weaken rival factions and achieve indiscriminate goals, the "projects" of the game are one of the most lucrative ways to gain experience to improve your character. For projects, you are asked to donate resources that you find in the world and participate in side activities. Encourage you to spend more time in the world, to see new areas, to wage new battles, to look for new equipment and to enjoy it. After all, Division 2 is a game that provides you with a constant stream of exciting conflicts, valuable rewards, and a perpetual sense of progress and satisfaction. That makes it all very well.
They spend a lot of time behind cover and jump at any enemy who is dumb enough to expose themselves. With the great variety of weapons, this familiar facet of combat is solid in itself. Add to that the ability to equip two special abilities from a potential eight – these include tools like shields, drones and what I can collect, robotic bees, and the fight gets pretty interesting. The vector that keeps the Division 2 battle alive for more than 30 hours is the behavior and variety of its enemy types.
Did you cover this time? Division 2 does not want you to stay there. If you are out in the open, you can go down very fast, but the game offers you a dozen ways to take the risk and find better shooting positions – aggressive melee units, remote-controlled cars equipped with saw blades, even the regular attack units regularly try to outstrip you. These special skills? You must be sure to exhaust them to survive some encounters by either turning off the search mines or the automatic tower to keep the enemies in check while focusing on a priority target, or perhaps using the chemical pitcher to fire to start Create a zone of rejection.
The effort required to eliminate an opponent is relatively reasonable for a shooter who prioritizes the RPG nature of his combat model, but some of the harder enemies have additional visible protective layers that they need. Focus on that Break if you want to land critical hits. On the other hand, some enemies have extra dull vulnerabilities that can work to their advantage, but only if you can hit them. The fuel tank on the back of a flamethrower unit is feasible, but if you find yourself in post-campaign activity in the appalling robot quadruped whose tiny flaw is just seconds away from its devastating railgun, you'll need to check if you can afford to take on this challenge among all the other things that put you under pressure. Division 2 raises many hurdles, but also gives you the ability to counter and resolve them quickly. Whether you can juggle so many balls at the same time keeps the fight exciting and exciting.
Exciting is also the treasure at the end of these gauntlets. These Washington Places, converted into memorable battle arenas, are often a reward in their own right (a fight in a planetarium is an early standout). However, upgrading your equipment is the crucial, noticeable part of making you feel like you're making progress. They receive generous amounts of new equipment, some of which have been dropped by an enemy or plundered by a container found in the world, others rewarded for completing a mission, and the next dose always within reach. Weapon Variety forces you to consider something completely different to use a power boost, and the armor version offers an impressive array of different cosmetic looks. Division 2 includes a microtransaction and loot coffering system for inconsistent clothing options that are also found around the world and earned on their own.