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Tom Clancy's The Division 2 Review is on



I do not know why I'm in Washington DC. a lady has just told me to be here. But there are civilians in distress, armed gangs roam the streets, and I, my buddies, and the second change seem to be the only ones who can actually do anything about it. I have no idea what happened to the Bigwigs I met in the White House. But as long as I help people, send relatively bad people to bed, walk the pretty streets, and pick up a pair of gloves every once in a while, I'm really looking forward to walking around the world.

Tom Clancy's Division 2, USA, has been devastated by a virus and society has collapsed. While those who remain try to survive by uniting into groups of disparate dispositions, the Strategic Homeland Division activates highly specialized sleep agents to restore order. It's an environment where the potential is ripe. Perhaps to tell an exciting techno-thriller story that explores the structures of our modern society and government, or to develop a video game that exploits the chaos that arises when multiple idealistic groups collide in a battle for power a lawless city. Division 2 only does one of these things.

It's not the story. Throughout the main campaign of The Division 2, the game has never had sufficient time to give the appearance of an overarching conspiracy or the plight of its allegedly important personalities. There are no signatures, only abrupt adjustments and consequences. Narrative devices such as audio protocols found around the world do not result in anything. Even the game's biggest Macguffins – the President of the United States and his briefcase with a cure for the virus – have a minimum of absolutely memorable screen times. The opportunity to use Division 2 to create meaningful fiction is in vain.

Instead, Division 2 focuses its narrative arts on world construction. The city, a ravaged Washington DC, feels a bit homogenous at first, like most western cities. After some time, however, the personality of the different districts – the buildings, the landmarks, the natural spaces and the way in which they were redistributed or affected by the disaster – begin to get through. It is this strength of the environment that forms a very strong foundation for The Division 2 as a video game, creating a captivating, credible, and coherent open world.

Moving from your safehouse to the open world and your next mission area is almost completely seamless. It was something that also applies to the original division, but it does not distract from the fact that the simple step of going from place to place in The Division 2 is one of the more rewarding aspects of the game. One road can lead to a battle with a rival patrol or an optional activity, another can simply offer you another moving scene of urban decay in the morning sun. A hidden shortcut through a block of flats could expose some useful items in an abandoned house that you might want to donate to makeshift settlements where civilians have tried to rebuild their lives.

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If you visit these settlements – first as huts, before they grow gradually through your efforts in the world and become more charming, vibrant places -, It becomes a powerful motivator when it comes to chasing. Outside of the main missions that serve to weaken rival factions and achieve indiscriminate goals, the "projects" of the game are one of the most lucrative ways to gain experience to improve your character. For projects, you are asked to donate resources that you find in the world and participate in side activities. Encourage you to spend more time in the world, to see new areas, to wage new battles, to look for new equipment and to enjoy it. After all, Division 2 is a game that provides you with a constant stream of exciting conflicts, valuable rewards, and a perpetual sense of progress and satisfaction. That makes it all very well.

They spend a lot of time behind cover and jump at any enemy who is dumb enough to expose themselves. With the great variety of weapons, this familiar facet of combat is solid in itself. Add to that the ability to equip two special abilities from a potential eight – these include tools like shields, drones and what I can collect, robotic bees, and the fight gets pretty interesting. The vector that keeps the Division 2 battle alive for more than 30 hours is the behavior and variety of its enemy types.

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Did you cover this time? Division 2 does not want you to stay there. If you are out in the open, you can go down very fast, but the game offers you a dozen ways to take the risk and find better shooting positions – aggressive melee units, remote-controlled cars equipped with saw blades, even the regular attack units regularly try to outstrip you. These special skills? You must be sure to exhaust them to survive some encounters by either turning off the search mines or the automatic tower to keep the enemies in check while focusing on a priority target, or perhaps using the chemical pitcher to fire to start Create a zone of rejection.

The effort required to eliminate an opponent is relatively reasonable for a shooter who prioritizes the RPG nature of his combat model, but some of the harder enemies have additional visible protective layers that they need. Focus on that Break if you want to land critical hits. On the other hand, some enemies have extra dull vulnerabilities that can work to their advantage, but only if you can hit them. The fuel tank on the back of a flamethrower unit is feasible, but if you find yourself in post-campaign activity in the appalling robot quadruped whose tiny flaw is just seconds away from its devastating railgun, you'll need to check if you can afford to take on this challenge among all the other things that put you under pressure. Division 2 raises many hurdles, but also gives you the ability to counter and resolve them quickly. Whether you can juggle so many balls at the same time keeps the fight exciting and exciting.

Exciting is also the treasure at the end of these gauntlets. These Washington Places, converted into memorable battle arenas, are often a reward in their own right (a fight in a planetarium is an early standout). However, upgrading your equipment is the crucial, noticeable part of making you feel like you're making progress. They receive generous amounts of new equipment, some of which have been dropped by an enemy or plundered by a container found in the world, others rewarded for completing a mission, and the next dose always within reach. Weapon Variety forces you to consider something completely different to use a power boost, and the armor version offers an impressive array of different cosmetic looks. Division 2 includes a microtransaction and loot coffering system for inconsistent clothing options that are also found around the world and earned on their own.

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  Gallery Image 1   Gallery Image 2   Gallery Image 3   Gallery Image 4   Gallery Image 5   Gallery Image 6   Gallery Image 7 [19659031] Gallery Image 8   Gallery Image 9 <img src = "https://static.gamespot.com/uploads/square_avatar/172/1720905/3511805-tom+clancy%27s+the+division+2+ screenshot + 2019.03.14 + – + 10.51.43.78.jpg "alt =" Gallery Picture 10 [19659034] As in battle, the equipment throughout Division 2 is not only fascinating, not just because of the abstract desire, a greater number of yours To add a person and get through the challenges of the game, but also through a series of "talents" that add special perks that complement certain skills or playing styles, such as extra damage within a certain range when opponents burn or your armor The armor brands also have one Play a role, with the equipment of several parts of a single manufacturer offers additional benefits. These bonuses are particularly appealing for the final, as the world is recaptured by a tougher, more ruthless enemy faction called Black Tusk, and you need to ensure that your ability to fight it is the best it can be.

For the hundreds of pieces you absolutely want to throw away, the ability to sell or dismantle them for parts, either to buy or to make pieces that you want, give value to the value that you value. Or you can keep them to shift their talents to better equipment of the same type. And, as a wonderful convenience, The Division 2 implements many features to inspect, mark, disassemble, or outfit things that you find so fast and elegant. sometimes without ever having to enter a menu – that improves the overall experience of being in his world.

The same can be said of the multiplayer integration of the game, which allows you to connect with friends (the game scales all the powerful players so that they match the strongest). Alternatively, you can join a clan that brings a series of weekly challenges, valuable rewards, and integrated group-wide communication options. Even if you are only interested in playing (which is more difficult, but quite feasible), it is always possible to compare yourself with other players, whether in the open world, before you start a mission, or if you like the final boss, is a very welcome feature.

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And if you defeat the final boss of the game's final mission (though that's the division 2's plot-framing lacking, I honestly could not say that.) I'll tell you how you got my name call to save my life) and you believe the treasure will finally run out to lure you through more battles. The metaphorical table is turned over. Hard-Turned Washington DC, which you've spent so long liberating from rival factions, is being completely recaptured by the aforementioned Black Tusk. They unlock three unique class specializations, each with their own skill tree to work on unlocking. Your focus on growing two-digit numbers of your character (your level) is shifted to three-digit numbers (the quality of your equipment). Even after the end of the campaign, the game still feels enormous.

More sophisticated, remixed versions of campaign missions and open-world challenges with Black Tusk are available. The idea may sound banal, but in practice, these "invasion" missions often use the new enemy types to create frightening new combat scenarios that sustain the steady rise in challenges, and they give you a fantastic reason to rejoin the more memorable fight visit arenas with a purpose. However, there is still much that I have not seen. I still have to grapple in the three dark zones, rewarding areas where players may be able to deal with other evil agents and the usual opponents. I'm also not yet involved in Conflict, The Division 2, with traditional multiplayer modes in the team.

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But after finishing the campaign 30 hours and I'm starting to play in the endgame, and I'm still in love with The Division 2. The range of enemy types keeps challenging the combat, the equipment I earn and carry continues to feel different and valuable. The devastated environments are still fascinating, and sometimes they are so gorgeous that I need to take a screenshot before moving on. There is still so much to see in The Division 2, but I want to take the time to see it. I have absolutely no idea why I am here or what motivation someone has, and I wish I had a narrative purpose for my endless hunger for progress. But I'm glad to be here right now.

Note: This review will be completed as soon as the endgame content of The Division 2, including Dark Zones and Conflicts, has taken considerable time.


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