Last month, Ubisoft released a tool that allows players to create their own quests in Assassins can create Creed Odyssey . Players could choose to see other players' custom quests displayed in their games. Almost immediately there were a series of quests dedicated to rapid-fire power leveling. "Something for everyone," could be said about this questionable practice, but Ubisoft has decided to abandon his combat sandals-clad Greek footsteps and ban quests that are simply a simple XP boost.
These custom quests would be z Create NPCs to instantly kill an opponent for the player and give him experience in seconds. The players could repeat this process and collect sweet, sweet EPs until all their dreams come true. Now, about a month later, Ubisoft announced in a forum post that these types of fake quests are no longer tolerated.
"These exploits can jeopardize the overall quality, integrity, and purpose of the Story Creator mode, and result in less visibility for the creative, interesting, and, frankly, fantastic community stories that were released," reads a note in the memo Community and development teams of Assassin & # 39; s Creed Terms of Service of the creator. In addition, the game's automatic recommendation system will not show up, and Ubisoft will "sanction those who continue to willfully and intentionally abuse the tool." The company also dedicated itself in the future again to the "active" fight against other exploits
It is worth noting that this particular exploit could have arrived near home since Odyssey started with a series of expensive micro-transactions which offered, inter alia, XP and bills. They are still available, along with others that have been added since. However, the company did not mention this in terms of player-generated quests. Instead, the message focused on creating an environment where rich stories of gods, humans and, in a story discovered by Joshua Rivera (Kotaku), Sith Lords can thrive.
"Story Creator Mode is designed to give players the opportunity to unleash their creativity and imagination, and create their own stories to share with others," said Ubisoft. "We want to focus on rewarding creativity by highlighting high quality tasks."