During a Reddit AMA discussion on the operator's record and today's big 2.2 patch announcement for Rainbow Six Siege, Ubisoft's team from the balancing team shared some aspirations, pointing to some plans for operators operating in Work are. Above all, Ubi is not happy with one of the most popular operators in the game: Thatcher
Redditor Jay-Aaron wanted to know why Thatcher's EMP shells can not destroy Alibis Prisma Decoys and Maestro's Evil Eye cameras. Normally, the EMP is a surefire way to permanently disable any electronics on the defender's side. In response, game designer Jean-Baptiste Hallé said this was due to the team's dissatisfaction with the way Thatcher is being played.
"EMP [temporarily] disables things like Alibi's prism, Maestro turrets or Bulletproof cameras are the first steps to major changes that we have in mind for Thatcher, in general we are not satisfied with the interaction of the EMP and electronic gadgets, If this interaction is a simple destruction, we believe that it is often too binary and does not leave enough room for counterplay, "says Hallé.
By "too binary" Hallé refers to a gadget that can not be used creatively. With Thatcher you just throw his EMP grenade. If it explodes somewhere near electronics, it's gone. The power and simplicity of this ability has dictated large parts of the meta since the start of the game. Compare this tactic with similar operators like IQ and Twitch, whose gadgets require timing, positioning, stealth and inherent risk to achieve the same effect as Thatcher by simply throwing an EMP from the outside.
It is this type of gadget that Hallé believes is inherently problematic. Redditor ASCIIPASCII best describes how it relates to trap operators such as Kapkan and Frost. "Personally, I have always felt like Frost (or Pre-ner Kapkan) traps, capable of killing or knocking down an attacker in full health with a single trap, is too heavy for the current Meta they are very overwhelmed or underpowered, depending on how they are designed. "
Hallé agreed with the commentator, citing Kapkan's recent revision as an attempt to curb a too binary ability. Siege data scientist Geoffroy Mouret also agreed, saying that they "want to avoid all-or-nothing situations and want a more consistent mechanic." Instead of killing an enemy immediately upon triggering, Kapkan's traps now explode by 60 damage and are much easier [1
We have a couple of other Coy references to future features, such as a mysterious mute-buff and a gadget for the next season, which might focus on slowing down attackers. The developers are also investigating Capitão's Choking Bolts to make them more consistent and useful.