Ray tracing was an important topic of conversation for both the GDC and GTC, so it seems appropriate that the overlapping conventions begin with an announcement that affects both sectors.
Today, Nvidia has announced that it will do so at GTC Numerous important partnerships with 3D software manufacturers, including obvious names such as Adobe and Autodesk, enable integration of access to Nvidia's RTX raytracing platform into future software releases. The partnerships with Unity are perhaps the most interesting, given the excitement of game developers to use real-time raytracing for interactive works.
Epic Games had already announced support for Unreal Engine 4.22 for Nvidia RTX raytracing It was a matter of time before Unity leapt, but now Tech is officially previewing the High Definition Render Pipeline (HDRP) by Unity .
The technology focuses entirely on rendering games lighting more realistically to show how light interacts with the atmosphere and the impacting objects. This technique has been used elsewhere, but creating it all can be very resource intensive, which has led to the advances of recent years solidifying this as a real-time system that presents such a fascinating perspective.
Nvidia Were Certainly Convinced There is some doubt as to whether this is just another technology that is several years away from the popular acceptance of game developers.
"Real-time ray-tracing moves real-time graphics significantly closer to realism, which opens access to global rendering effects that have never been possible in the real-time domain," a Unity manager said in a statement. In her announcement, Nvidia boasted that her system allowed "beam-traced images that can not be distinguished from photographs" that " blurs the line between real-time and reality."
While the prospect of Another realism in gaming is certainly something consumers will love. Engine manufacturers will undoubtedly also encourage their early access to Nvidia technology for customers in other industries, including businesses.