SAN FRANCISCO – Unity, one of the leading 3D rendering systems for modern video games, prelude the GDC 2019 with a keynote presentation aimed at its main competitor Unreal Engine 4.
"We are not interested in creating experiences that compete with your hobbies or your business," said John Riccitiello, Unity CEO Monday night. (This was a not-so-subtle search for the way Unreal's creators at Epic Games use their engine to power the mega-popular Fortnite .) "We're here for the platform While the keynote underscored Unity's affinity for lower-end devices, especially smartphones, she concluded with a focus on high-end devices: a partnership with Nvidia to use the proprietary RTX ray tracing pipeline for any Unity video game.
Production-oriented early access to this API is now available to Unity users. If you're wondering what the hell that means, think of production houses and companies that want to use Unity to replicate their unpublished products. For example, an unpublished BMW car that looks lifelike with the shiny, glowing, all-round glow of RTX's global lighting pipeline.
Unity and BMW used Monday's GDC event to do just that. They presented the BMW 8 Series Coupé 2019 both as an attractive luxury car design and as a chic example of how real-time raytracing works on "consumer-grade" graphics cards (when the RTX 2080 Ti is priced above $ 1,000 as a "consumer" Grade "for you at least). An "optimized preview" version of this Unity RTX toolset will be available to Unity developers in the second half of 2019.