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Home / Technology / Unity makes new connections to the Nvidia RTX pipeline and takes pictures on Unreal

Unity makes new connections to the Nvidia RTX pipeline and takes pictures on Unreal



  Unity Unveils New Connections to Nvidia RTX Pipeline and Records at Unreal

SAN FRANCISCO – Unity, one of the leading 3D rendering systems for modern video games, prelude the GDC 2019 with a keynote presentation aimed at its main competitor Unreal Engine 4.

"We are not interested in creating experiences that compete with your hobbies or your business," said John Riccitiello, Unity CEO Monday night. (This was a not-so-subtle search for the way Unreal's creators at Epic Games use their engine to power the mega-popular Fortnite .) "We're here for the platform While the keynote underscored Unity's affinity for lower-end devices, especially smartphones, she concluded with a focus on high-end devices: a partnership with Nvidia to use the proprietary RTX ray tracing pipeline for any Unity video game.

Production-oriented early access to this API is now available to Unity users. If you're wondering what the hell that means, think of production houses and companies that want to use Unity to replicate their unpublished products. For example, an unpublished BMW car that looks lifelike with the shiny, glowing, all-round glow of RTX's global lighting pipeline.

Unity and BMW used Monday's GDC event to do just that. They presented the BMW 8 Series Coupé 2019 both as an attractive luxury car design and as a chic example of how real-time raytracing works on "consumer-grade" graphics cards (when the RTX 2080 Ti is priced above $ 1,000 as a "consumer" Grade "for you at least). An "optimized preview" version of this Unity RTX toolset will be available to Unity developers in the second half of 2019.

  John Riccitiello, CEO of Unity, launches his company's GDC keynote. "Src =" https: //cdn.arstechnica. net / wp-content / uploads / 2019/03 / IMG_20190318_113814-980x654.jpg "width =" 980 "height =" 654
Enlarge / John Riccitiello, CEO of Unity, joins the GDC keynote of his Company. 19659016] Sam Machkovech

Prior to this RTX release, Riccitiello made more subtle shots with his rivals at Epic Games, including the promise that his company's engine would scale better for smaller projects than Unreal Engine 4. "You will not get new ones Burdening technology before you need it, "said Riccitiello. "Use unity to develop your own engine – just bring the technology you need for the game you build."

And he bragged about Unity's connections to two of the world's largest battle royale games today: Apex Legends using a Unity-owned backend service called Multiplay; and Fortnite using Vivity's voice-and-text service maintained by Vivox during the massive Marshmello Live Concert event. Riccitiello confirmed that Vivox will soon be bundled with the Unreal Engine 4, without the need for a separate SDK.

Before leaving the Keynote phase, Riccitiello also boasted that 45 percent of the world's top 1,000 mobile video games use Unity – and that his company has partnered with Google on its cloud gaming initiative. (He said we'd find out more from a Google GDC event on Tuesday morning.)

The event included a world premiere of Call of Duty Mobile the first mobile single title in the shooting series. We also saw teasers of other upcoming Unity Engine games, including an insight into never-before-seen content from System Shock 3 . Instead of seeing live gameplay, director Warren Spector SS3 revealed the user-friendliness of Unity. Then he had members of his development team show how quickly and easily visual elements of the game's real-time content could be changed in the Unity UI.

The visuals of the game look, as seen above, certainly polished and updated enough for the series from "modern return," currently scheduled for 2020.

      


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