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Valve Changes Steam Sale after widespread complaints from developers and players



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After a period of stagnation, Valve returned to the meta-games – something that users have enjoyed in the past, though ultimately they are only an incentive to spend more money. This time, Valve may have gone too far with a game that has caused general confusion. After 24 hours of rioting by players and developers, Valve has recognized his mistake and changed the game.

This year's sale includes a Steamwide mini-game called the Steam Grand Prix. The theme is racing, and users are divided into five teams: hare, pig, cockatiel, turtle and corgi. The goal is to earn points by completing special Grand Prix quests in the game (and spending money on games, of course, to raise your maximum), thereby strengthening your team. Every day, random members of the top three teams get the best free game on their Steam wish list.

"I just do not even know what to do with this event anymore."

Sounds easy, right? It is not. The playful element of the sale is poorly explained and strangely grainy. First, you must raise your maximum points to get a currency. Then you have to earn points yourself – another, more literal type of currency – up to your maximum. If you do this in the wrong order, you can not use all the points you've earned. You can only use as many points as your maximum capacity allows. Finally, you spend these points on a boost for your team whose effectiveness is incredibly difficult to determine. Here is the explanation from Valve: "With the Nitro won, you can increase the speed of your team in the race Coordinate timed boosts with your teammates and together increase your team boost level 100 active Nitro lead to a 0.1-fold Increase the speed of your team. "

There are other twists, such as the fact that the capacity of your initial charge gauge varies due to previous purchases, and users have complained that the capacity may be damaged by previous refunds a token system, and the entire Grand Prix is ​​linked to Steam's Trading Card and Badge Manufacturing Systems to complement the Cherrywood Forest, which is already on this unnecessarily complex sundae.

"No kidding, the first day I had 29,000 points when I did not buy anything on Steam for a hot minute and just did backlog games, but I got 29,000 points from . Dead By Daylight -success, "wrote a user on the Steam Subreddit, trying to understand what the hell is going on. "I had 29 nitroboosts or whatever, I used 3 of them. Then I read that every dollar I spent would add 100 extra points to my boost cache. $ 126 was spent on games that expect a rise of 12,600. Within a few hours nothing appeared. Maybe it will be true the next day. On the second day, there are 9 boost packs left, and my point / cache limit is now 6099. As if I did not even know how that happened. My cache is only a fraction of what I should have spent half on the first day. Besides, my nitro boost pack things just seem to have decided to erase most of themselves, lol. I just do not even know what to do with this event. "

Somehow things are even worse for developers, as Valves's over-complicated game sees their wish list plummet, and many things besides, the Grand Prix encourages people to dive under the hood of their wish list and craft something before "Be sure to update your wish list before pressing the accelerator pedal, as the very best riders will receive the most desirable games throughout the event," says the top of the event page.

While some do Users have probably just taken this as a reminder to get rid of clutter. "Valve's specific wording seems to have implied to others that a smaller wish list increases their likelihood of earning the specific games they most want, even if the fine print is more difficult – Indicates that random persons in the three best Grand Prix teams put the single game every day on their wish list, as selected by them. In other words, not a single cut changes the actual odds of winning.

As a result, many developers are sounding alerts about their fall-prone Wish List numbers.

"More people are deleting our games from their wishlist than buying from their wish lists, which in my opinion has never happened at a sale," said Haunt The House and Detective Grimoire Developer Tom Vian continue Twitter. He also posted a diagram from his Steam statistic to secure it:

Other developers have posted similar charts in droves . This is not a good sign. If a game is on a user's wish list, it automatically receives a message as soon as it is published and whenever it goes on sale. Wishlists also flow into the search results of the Steam stores. According to Heat Signature developer and noted steam student Tom Francis, this is "the most effective method I know to better sell your game when it comes out."

Yitz, developer of Nepenthe and To The Dark Tower said Kotaku that it has become a net loss for some developers to be on Steam.

"Most Indies (of which there is talk) At least they lose more money through Steam's cut than by visibility," he said in a Twitter DM. "Me and many other developers are currently losing money because they are hosted on Steam."

"Me and many other developers are currently losing money because they are hosted on Steam."

Today in response to all this, Valve apologized.

"We designed something rather complicated with a whole range of numbers and rules and realized that we needed to be clearer," the company said in a blog post. "We apologize for the confusion it has caused and for the defective mechanics that led to an unbalanced event."

Valve has also made some changes to the Grand Prix. The company claims to have updated the event dashboard and manual to clarify the rules. In addition, some changes have been made to backend, balance and article options to make it difficult for a single team to force its way to victory through sheer team size.

Finally, Valve clarified the entire wish list (focus on Valve): "If your team makes it to the podium and you are randomly selected to gain some of your Steam wish list, we grant you the top Items. Just move your favorite item to the top of your wish list and you should be ready to go. There is no need to remove other items from your wishlist. Leave them there to let you know when these articles are published or on sale. "

] It remains to be seen if these changes will save the event or not.

Luckily this is the first time on this scale, and Yitz thinks Valve will do a better job at the next steam sale. Nevertheless, he prepares an emergency hatch for all cases.

"If you thought the Indiepocalypse of 2018 was bad, then we have something worse to do," he said, pointing to Indie. focused service Itch.io as a helpful alternative for smaller developers. "It should be noted that this is unlikely to actually stop, but it's worth creating an 'emergency plan' for developers whose existence depends on Steam sales."


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