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Valve is very aware of the "jokes" of all people



It's hard to stay on the internet for long, without bumping into a "Half-Life 3-confirmed" joke, the eternal meme while we wait for the third installment of Valve's legendary FPS series together. And with the development team of Valve's next game, Artifact, in their Seattle office last week, Valve did not miss those jokes.

"I think we are very aware of all the jokes because we all lurk in all the forums and share them with each other," says Jeep Barnett, a programmer on Artifact and a member of the original team that made Narbacular Drop, all been commissioned to create portal.

"Understood valve is very complicated because it only consists of all the people who work here," said Barnett. "From outside the company or outside a company, try to personalize it as something very specific to understand what that thing is, it's just not that easy, and I think it's very hard to explain." [19659004] A number of investments we have made in recent years have not been exceptional for clients who play our games.

Valve Perhaps they are well aware of the misunderstandings and reputation around their company and have even recently given a cheeky hint that they have never made a play with a "3" in the title in a Dota 2 gift Newell announcer voice

In the years leading up to Artifact's announcement in 2017, there was a realization that Valve did not have to play games anymore and might not even be interested. You can just sit on the money that Steam makes about game sales and the marketplace, and for as long as they want. Newell joked about it even in March and said, "Hooray! Valve will start shipping games again."

"A number of investments we've made in recent years have been for customers who played our games 'Not really outstanding,' said Artifact programmer Brandon Reinhart. "We spent a lot of time improving Steam's customer service, which was a difficult problem and it took some people a lot of time to work on it."

Put simply: There are a limited number of people working at Valve Famous for not having bosses and letting all of their employees decide what they want to work on – and people decided that they wanted to work on things that worked for them While not a flashy new game. Of course, they also worked on the Vive and Steam VR back then, so it was not all hidden.

We're in a place where we can invest as a company and focus much more on it (19659005) "Now we're in a place where we as a company can invest much more in games," said Reinhart. "The answer to" You're just sitting on your butt, sitting on a pile of cash, swimming around the gold vault "is not really doing that." We deliver a lot of high quality games that really show that we are work very hard. "

But making games takes time, and although Valve has not delivered a full game since Dota 2 in 2013 (except for smaller VR titles) and some overseas collaborations, Artifact has been around since 2015 in development. Reinhart says that now that something less visible is over, "in the next few years, you'll see we're doing more."

Barnett said that while they see and hear all the feedback, they get their games as well as the company, they usually do not respond directly. "The way we communicate back is to make changes to the game and deliver features that address the things people say," he said. "Instead of just saying and saying we're going to do this thing, we just go and do that thing."

This attitude came clearly and sincerely when I spoke with the people who worked at Valve. They know the reputation of their studio, but they prefer to keep their heads and work. They do not seem to sweat the rumors, rumors and jokes about why they did not make games. Reinhart says, "I believe that internally we at Valve are convinced that [perception] will continue to evolve while we continue to produce high quality products."

I also spoke with Valve about Artifact's real money market, and asked why they did not make any sales projections or goals for the game. You'll find all our artifact coverage here, including a first look at the gameplay in 4K and a summary of the game.


Tom Marks is IGN's PC editor and pie maker. You can follow him Twitter .


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