The last hours of the half-life: Alyx is now live on Steam as a steam download for $ 10 and offers a phenomenal insight into the development of Valve video games, which is told with a wealth of inside information and a variety of multimedia extras.
The project, led by journalist Geoff Keighley, is a year-long look at Valve’s journey to release a new one Half-life Game, complete with stories about other attempts that never got going. The app is divided into 1
Get ready for a Borealis load of valve secrets
The app’s biggest mess is probably the confirmation of exactly what started and stopped on the way to Valve in Valve Half-life: Alyx out of the door this March. That includes information about Half-life 3– and it is a much more accurate account of Valve’s history than what IGN reported earlier this year.
As described, this “HL3”, which started in the early 10s, would have been very different from what fans would have expected from a full-fledged company Half-life Episode. Inspired by left 4 Dead, this non-VR version of Half-life would have revolved around combat sequences through procedurally created towers and buildings that were linked together by hand-made action events.
A more action-oriented one Half-life The project originated in Valve in 2015, partly under the direction of the former series writer Marc Laidlaw: a VR-exclusive game with the code name Borealis. (This followed the prototyping of a Half-life Arcade shooter, simply titled Sagittariusmade for a possible inclusion in Valve’s VR toy set The laboratoryjust to be canceled; We have already reported about it.)
Borealis would have taken place entirely on the boat of the same name, while the players “bounced” back and forth between different points in time Half-life Universe, including the series’ Seven Hour War. If that sounds familiar, his concept resembles the story that Laidlaw finally published for fans who took many to express his vision of a “Half-life 3“He left Valve shortly after the prototype didn’t” gain traction, “writes Keighley.
Just before the foundation stone was laid for what became Half-life: AlyxValve also had a “mini team” begin prototyping one left 4 Dead Continued in late 2015, which was also discontinued after “months of work”. (The code name was “hot dog” if you wanted to search old source engine files for clues.) Other sections of the app talk about other abandoned valve games, including Left 4 dead 3 (not to be confused with “Hot Dog”) and new games with code names like “ARTI” and “RPG”. (Today’s report also confirms a Half-life 2: Episode 3 Project that stalled when its team members switched to help ship the first one left 4 Dead Game.)
“The Highest Paid Blog Post Authors”
Keighley’s report on the history of Valve is blunt about the lack of significant studio game launches in the 10s and the issues they had in common – especially that they all pulled the developing Source 2 engine in different directions . “We have become, as it were, the highest paid blog post authors of all time,” admits Valve author Jay Pinkerton, while other staff speak openly about the studio’s reputation for starting several small projects and then seeing them fall apart internally.
“We had to admit together that we were wrong that you are happiest when you are working on something that you want to work most on personally,” Valve developer Robin Walker told Keighley, rejecting Valve’s ethos in public represented, decided as a torch for some time. The studio used a new one Half-life Project as a way to focus the entire studio – although, as we reported earlier, this project started with more modest expectations in terms of length and content.
From there, Half-life: AlyxHistory is picking up speed and is linked to the studio’s vision to develop VR hardware and experiences. The whole thing is a spoiler-rich exploration of how HL: A. took shape, but most interestingly, the game’s biggest internal test ended up with other Valve employees giving the end a big thumbs down. The production team asked for permission to rebuild the narrative sheet with a breathtaking ending, and Valve boss Gabe Newell gave the go-ahead for the move, knowing it would be delayed HL: A.Start outside of Valve Index hardware launch (which everyone hoped would happen side by side).
And yes, we finally have confirmation of what those two other VR games that Newell bullishly announced in 2017 were: the “ARTI” project mentioned above and something with the code name SimTrek, which Keighley only says was partially built by members of the original Kerbal space program Team. However, today’s news doesn’t clarify whether these projects can be brought back to life, and they don’t say exactly what can happen In the valley of the gods, a game that was recorded as a Valve project when the studio acquired Campo Santo in 2018.
The rest of the app is a sucker for Valve history – including tempting hints of Valve’s vision for brain-bound hardware – so you’ll have to check out Keighley’s app, which is now available for $ 10 on Steam, to see the rest to learn and get access to exclusive galleries, prototype videos, and multimedia toys, including the interactive floor tour of Valve Headquarters in Bellevue, Washington, above. And although the app does not end with the promise that further half-life games will follow, it strongly points to such a future: “We are not afraid of Half-life not anymore, “suggests a Valve employee. (And whether this project will come on board or not remains to be seen.)
Listing image by Geoff Keighley