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Video Game Companies Vow Action On Climate Change, But Critics Say They Need To Do More



Assassin's Creed Odyssey

Within a couple generations, after climate change has more visibly ravaged the Earth, the easiest way for humanity to interact with lush forests and icy glaciers might be video games. It's a bleak, maybe science-fiction potential future, but not an improbable one;

Yet at the same time they are playing as they are tempting vehicles for environmental escapism, the hard reality is the games industry is a significant contributor to the demolition of our planet.

Gaming consoles rely on minerals using techniques that can leave behind toxic water. Factories for hardware produce massive amounts of energy and chemicals. Console and ship shipments rely on supply chains across the globe, which, in turn, rely on fuel for airplanes and trucks. Every year, PC gamers use 75 billion kilowatts of electricity-25 power plants' worth, according to the retired Department of Energy Lawrence Berkeley's National Laboratory scientist Evan Mills. And then there's e-waste. When the PlayStation 5 comes out, your PlayStation 4 might become e-waste, reintroducing chemicals back into the environment. According to Greenpeace, in 2017, there was enough e-waste to bury San Francisco under 14 feet of used electronics.

Against this background, it's hard to envision a world where video games are anything but disastrous for the environment. And yet, yesterday, during the United Nations Climate Action Summit, 21 gaming companies, including Sony and Microsoft, announced an industry-wide initiative to combat climate change called Playing for the Planet. In what might it be a brilliantly-timed PR move or an earnest effort to change the global climate catastrophe, these companies have made pledges of reducing supply chain emissions by 30 percent by 2030 to a little less impressively, "putting green nudges Into games plots.

Playing for the Planet wants to reduce CO2 emissions by 2030. Here are some of the major ones:

  • Sony Interactive Entertainment wants to introduce new progress and plans to use energy efficient technology (on-track to avoid 29 million tonnes of CO2 emissions by 2030), to introduce low power suspend mode for next generation PlayStation, to assess and report their carbon footprint and to
  • Microsoft wants to announce the expansion of its existing operational commitment to carbon neutrality, established in 2012, into its devices and gaming work. 2030-including end-of-life for devices-and certify 825,000 Xbox consoles as carbon neutral in a pilot program. In addition, Microsoft wants to engage players in sustainability efforts in real life through the Minecraft 'Build a Better World' initiative, which has seen more than 20 million in-game actions.
  • Google Stadia which is set to launch later in the year, wants to produce a new Sustainable Game Development Guide [http://en.wikipedia.org/wiki/Screen_Nudges_].
  • Supercell Clash of Clans Rovio ( Angry Birds ) has discontinued the carbon impact of their players charging their devices, and Sybo ( Subway Surfer ) and Space Ape ( Fastlane ) wants to offset 200 per cent of their studio and their gamers' mobile energy use.
  • Wild Works ( Animal Jam ) seeks to integrate restoration elements into games and, like Green Man Gaming they will focus on restoring some of the world's forests with major tree-planting initiatives.
  • Ubisoft wants to develop in-game green themes and source materials from eco-friendly factories.
  • Sports Interactive wants to release Football Manager releases.

Commitments from Nintendo, Take-Two Interactive, Activision Blizzard, and King-four of the biggest gaming companies are notably absent from the list. Kotaku

Evan Mills, a retired senior scientist at the Lawrence Berkeley National Laboratory, has studied the environmental impact of gaming, applauded the Intel, AMD and NVIDIA were absent from it alliance's effort in a press release while pointing out. "The focus seems to be mostly on the console-gaming space, which is meaningful since consoles use much more energy in aggregates than desktop gaming. That said, missing from the participants are leading desktop and console gaming components, "he said. Gaming companies are often allergic to taking a stance.

Of the herd, Microsoft and Sony have announced some of the most sweeping changes. In a blog post earlier this week, "It's clear, given the science, that targets should even be more ambitious than the Paris Accord targets, which mapped to a 2degree rise. "Sony's blog post says that the PlayStation 5 wants to" include the possibility to suspend gameplay with much lower power consumption than PS4. "If one million users enable it, it added," It

The initiative's report on how gaming "can deliver for people and the environment" goes quite a bit on a "make-quick" basis sub-segment of data usage. "" The video game industry is making a tidal shift toward sustainability, "the report begins before stating its two main directives: forests and reforestation, and 'nudges' that move companies and individual towards more planet-friendly choices. " content content The report never once refers to the word "minerals," and does not meaningfully discuss gaming carbon footprint until page 20 of 25.

There is a question of accountability. Commitments are good, but not without follow-through. Although the alliance consists of a lot of different members of the group, UN Environment Representative Sam Barratt told Kotaku that Playing for the Planet says that accountability is possible.

[Gary.]

Gary Cook, author of the Greenpeace Guide to Greener Electronics, told Kotaku "Largely, no. It's great that you have a mix of companies saying, 'Hey, we're concerned about climate change and want to do something The think that, unless gaming companies acknowledge that significant, is the significant impact that the gaming industry has on the environment impact, "they are just giving lip service to a problem without actually doing anything."

Cook's biggest concerns are the manufacturing, use-phase power suck and impact of the waste (less than 20 percent of ele ctronics are recycled, according to a United Nations University report, which impacts the demand for mined materials like cobalt). Cook cited a recent study claiming that it takes five percent of electricity consumption for residential use. And although some companies like Google aiming for a future where the processing burden shifts from home electronics to the cloud, Cook says, "Your local energy use may have changed, but you're consuming as much as one or three refrigerators from the Cloud side. "

" A lot of their future customers are really concerned about climate. "

Yesterday, when 16-year-old climate activist Greta Thunberg uttered the words " How dare you ! "Gen Z's damned future felt nearer than ever. Her speech rode on the tails of the enormous global climate strike, led by millions of youth. Gen. Z is stepping up and pressing leaders to do the right thing at the same time.

Gaming companies want to reflect the concerns of their consumer bases. At the same time, they have "structural change."


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