It can be difficult to find the time to quit a video game, especially if you play just a few hours a week. In our biweekly column Short Play we propose video games that can be started and ended on a weekend.
Before I started playing Vignettes I had expected it to be very similar Gnog a puzzle game that made jigsaw puzzles toy dioramas. Maybe it was because the two games have the same colorful aesthetics centered on an object floating in space. Where Gnog makes the fun of his riddles by transforming toys that you can relate to a little more, Vignettes goes in the opposite direction: It starts as a toy before it turns into a puzzle.
Most vignettes are based on a visual trick. You get an object, such as a bowl, and clicking and dragging it with your mouse or moving your finger on the touchscreen lets you rotate and rotate the object as if it were floating weightlessly in space. If you turn the bowl so that you look directly at it from above, and then turn it away from there, you will be surprised that you no longer turn a bowl, but a lamp. As you rotate the objects, they will be converted to other objects if their silhouettes match. In this case, looking at the top of the bowl is like looking down directly at the lamp.
The surprise of turning an object into something else is a lot of fun. Somehow you randomly fiddle with the objects until the novelty subsides. This is about the time you will notice that you see the same objects. At this point, the game really begins . As you look through the game's menus, a flowchart shows an item that contains the current item and the immediate items it can transform to.
Some of these options are marked as question marks because you have not seen them yet. So you go back in and figure out how to create another silhouette that could lead you to this new object. From here, things get more complex because finding new objects does not always mean the right silhouette.
Take the example of lamp and bowl from earlier: Once you are at the lamp, you can not go back into the bowl. If you try, you will get a light bulb instead of the bowl. Clicking on the light bulb changes the colors of the object and the background. When you return to the lamp, you will notice that there are new objects that you can not reach due to the color change. This is the simplest example, but some objects are reshaped to create new shapes that you can use, or you might need to get a code from an object that tells you how to unlock another.
Finding all items is the end of the game, but there are more puzzles to solve. However, these have a logic that can be a bit duller than the main game. This riddle research in Vignettes makes it look almost like a minimalist adventure game. And like the objects themselves, the game becomes something much more interesting than what it starts with.
Vignette's was developed by Skeleton Business. You can download it on Itch.io or Steam (on Windows or Mac OS) for $ 7.99 or on Google Play or on the iOS App Store  [get19659002]. 19659002] for $ 2.99. It takes about three hours to finish.