In a demo at the HTC office in San Francisco, I tried out the original Vive and the new Vive Cosmos one after the other. It was amazing how different the two headsets are. The overall ergonomics of the Cosmos has been significantly improved. Mooring is much easier, for example. While the original had different headbands, the new headset uses a simpler Halo system similar to that of the Pro and PS VR, with an adjustable hard plastic back and a single Velcro on the top. An HTC employee slipped it on my head like a baseball cap and with a few simple gestures I got started. In comparison, the Cosmos also feels much easier.
What I really appreciate is that the Cosmos' goggles have been configured to better fit a wider range of face shapes. For example, although HTC said you could wear glasses with the original Vive, I always thought that it would be uncomfortable to do so ̵
It was so blurry that I could barely see the faces of people. O & Brien admits that it is not very good at the moment. "It's pretty primitive now, yes," he said. The reason it's so bad is because Cosmos uses the same cameras for tracking and passthrough capabilities, and HTC has decided to favor low latency over resolution for responsive tracking. "But we'll improve that over time," he added. That said, it was at least a quick way to get in and out of VR if you need to.