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We asked Blizzard about Overwatch 2, Nintendo Switch Edition, Loot Boxes and more



Blizzard's hero shooter Overwatch, which recently crossed an amazing 40 million players, has been one of the most successful multiplayer shooters of recent years. Part of what makes the game so great is Blizzard's ongoing commitment to improving the game and responding to fan feedback about what works and what does not. It's a game with a vibrant community.

Overwatch recently celebrated its second birthday, and Blizzard kicked off a jubilee celebration this week. There are 50 new cosmetic items to be won in the Loot Boxes, while there is also a new Deathmatch card, Petra and Brawl events coming back from previous events. To celebrate Overwatch's second birthday, Blizzard hosted an interview with deputy game director Aaron Keller and game developer Matthew Hawley, who talked about Overwatch's achievements over the past two years and what's coming up. Among other things, we asked about Overwatch 2, a Nintendo Switch Edition, Lootboxing and more. You can see some highlights from this interview below.

To learn more about Overwatch's anniversary, take a look at GameSpot's summary of everything you need to know about it. The game is available for PlayStation 4, Xbox One and PC.

On A Potential Overwatch 2:

Aaron Keller: "I think at the core we're sitting here on the biennial anniversary We had a very successful 6v6 shooter game that baffled us like the community Now and there we come up with the archive event and Junkenstein in different areas, but I think our focus is really on keeping the community active with the 6v6 shooter we have in live service.

Matthew Hawley: "Conducting a live service game requires a lot of work and I hope the community knows we've committed ourselves to constantly improving the game and creating content. What people may not know is that the team is now much larger than when we delivered the game, and we put all of this into the live game and the new maps, heroes and events like Anniversary. At least for now, [supporting Overwatch] is our focus right now, and we're excited to be working on this game.

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On Loot Fields:

Matthew Hawley: "I think only the cosmetic, non-performance-enhancing [kind of content] feature is very good for the Overwatch gameplay. What is the future of loot boxes? I do not think anyone in the room knows. For now, the cosmetic side of things only works for Overwatch.

On Switching to Mobile or Mobile:

Matthew Hawley: "I think it's one of those things we constantly evaluate. Where technology runs; where the industry is going. There are challenges in running on the platforms we are not on, otherwise we would probably already be on some of these other platforms. We will see where things are going. Sure, there are a lot of people out there who have Nintendo Switch and mobile phones, but right now the core development team is focused on supporting the live game.

On More Story In Overwatch:

Aaron Keller: "There are a lot of stories we want to tell and a lot of stories to tell. We really do not like the burden of having to explain the whole story in a highly competitive 6: 6 action-action shooter. I think we have some story elements in the game that work really well, but we will not be able to do something like "The Last Bastion" and tell that story in the context of a PvP shooter. Where it makes sense, we will continue to research and do something like that.

About Other Guardian Heroes:

Matthew Hawley: "There are still heroes on this list [of 50 that were pitched at the start of development] we are glad we have not done yet. When we bring new people into the team, they hear us talking about heroes as if they already exist, with their codename and stuff, and they're all heroes we've been looking forward to for a long time. We have not got the opportunity yet. There are many more ideas that we did not deliver than we did.

About the Potential Removal of Heroes or Their Seasonal Making:

Matthew Hawley: "There is always a possibility, but it's not something we're currently debating in the near future. I think the only example, and a very specific example of taking a hero out of the list, is that Symmetra is not in the Overwatch League final. And for completely different reasons. Every time we let go of a hero, we take that wait-and-see attitude with the hero and with the meta; and if we have to react to something, if we feel that we are getting to the point where we have to remove heroes, we will do it. But we are not at this point now. "


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