There are few known faces to greet Metroid Prime at home.
Previously, Nintendo announced that work on Metroid Prime 4 would begin "from the beginning," with development tasks being returned to the original trilogy developer Retro Studios. With the reset of the development tactics, the waiting for the long-awaited fourth episode of the series has probably multiplied, which has led to a widespread disappointment among increasingly impatient fans.
Despite the disappointment, many of Nintendo's transparencies seem to be thrilled and enthusiastic by the thought of the series, which goes back to retro. And while the prospect of this homecoming is understandably exciting, Retro has been releasing a Metroid Prime game for over a decade, raising an important question: Exactly Who is taking over the development of Metroid Prime 4?
] To answer this question, we have compiled a list of key employees and a (smaller) list of key employees who have stayed with Retro since the delivery of Metroid Prime 3: Corruption in 2007.
9659008] Mark Pacini, former Game Director
Mark Pacini made an invaluable contribution to the Metroid Prime series. He spent eight years at Retro. During this time, he was awarded Lead Designer by Metroid Prime and Game Director by Metroid Prime 2 and 3. Pacini and two other former retro employees (listed below) who left shortly after Prime 3 Armature Studio (ReCore, Batman: Arkham Origins Blackgate).
Todd Keller, former Art Director
Alongside Pacini, Keller left Retro in 2008 to found Armature. During his time at Retro, Keller was named a leading artist for Metroid Prime 1 and 2 and Art Director for Metroid Prime 3.
Jack Matthews, former Tech Lead
The Armature trio is rounded off by Jack Matthews. Like Pacini and Keller, Matthews is credited on all three Metroid Prime games (as Lead Engineer for the first two and as Principal Technology Engineer for the third).
The three men were eventually joined by two other important players at Armature Retro: Metroid Prime 3, senior designer Tom Ivey, and senior engineer Steve McCrea.
Bryan Walker, former senior producer
Another big loss for Retro came in 2012 when senior producer Bryan Walker left the company. Walker was instrumental in the development of Metroid Prime 2 and 3. His importance for the series is reflected in the endpoints of each game, where he is only behind the president of the studio in second place. Walker is currently an executive producer at Temple Run developer Imangi Studios.
(Walker told IGN during an interview in 2009 that he would never have been able to defeat the Metroid Prime 2 throwjack without "going into debug mode.") Former Senior Designer
Mike Wikan was Senior Producer at Metroid Prime and Senior Designer at Metroid Prime 2 and 3. In 2011, after working for eleven years at Retro, Wikan joined Do Software developer id Software
Kynan at Pearson, former level Designer
About five months before Wikan's departure, level designer Kynan Pearson left retro and took a position at 343 Industries, where he worked on multi-player level design for Halo 4 and 5. Pearson designed levels for both Metroid Prime 2 and 3.
Marco Thrush and Andy O'Neill, Former Engineers
Marco Thrush and Andy O'Neil both worked on all three Metroid Prime during their time at Retro -Play. Thrush served as an engineer for Metroid Prime 1 and 2 and senior engineer for Metroid Prime 3, while O Neil was senior engineer in the first two Metroid Primes. The duo founded Bluepoint Games, the studio behind the remake of Shadow of Colossus in 2018.
Elf Schafers, former lead artist
Another former retro employee, Elf Schafers, joined Bluepoint in 2014 at Thrush and O & # 39 ; Neil. At Retro, Schafers was honored as an artist with Metroid Prime, an older artist in the sequel, and the main artist at Metroid Prime 3. Schafers is still in Bluepoint, where he serves as the studio's lead environment artist.
Frank Lafuente, Former Technical Director
Frank Lafuente was another key part of the Metroid Prime development team when he joined Retro. Lafuente started with the first entry in the series as an "additional contributor" before becoming Engineering Director for Metroid Prime 2 and 3. He left the studio in 2008 and came to Insomniac Games shortly thereafter. He is currently Senior Gameplay Manager at Daybreak Game Company (H1Z1).
Mark Haigh-Hutchinson, Former Senior Engineer
Mark Haigh-Hutchinson was Senior Engineer at the Metroid Prime trilogy, where he made an important contribution: According to his book "Real-Time Cameras," he has the camera control systems developed for all three games of the series. Haigh-Hutchinson died of cancer in 2008, just months after the release of Metroid Prime 3.
Who Is Left
Michael Kelbaugh, President and CEO
Perhaps two of the most significant pieces of the Retro Studios puzzle still exist , The first is President & CEO Michael Kelbaugh, who worked for Nintendo for 15 years before being named President of Retro. Under Kelbaugh, the studio released Metroid Prime 2: Echoes in 2004 and Metroid Prime 3: Corruption three years later.
Kensuke Tanabe, producer of the Metroid Prime series
The second of these pieces is Kensuke Tanabe, an employee of Nintendo produced all three Metroid Prime games. Tanabe was tapped to monitor the production of Metroid Prime 4 from the jump. In addition to the news from the studio conversion, Nintendo has already made sure that he called Tanabe and said he would work with Retro "in trust and cooperation". While many of the major developers of Retro have gone away, as evidenced by the list above, the continued involvement of Kelbaugh and Tanabe in the series is a promising sign for Metroid Prime 4.
Ryan Harris, Production Director
worked on Ryan Harris All three Metroid Prime games, first as a production assistant, then as a production assistant. According to his LinkedIn profile, Harris & # 39; s work on the series "from managing the test and submission process to managing one of the art and design pipelines." He was appointed production director of the studio in 2012 – a role he still holds today.
Dax Palotta, main entertainer
Dax Palotta has been an animator at Retro since 2000. Like Harris, he has been working on all three Metroid Prime games. Before his nineteenth year at Retro, Palotta is now the main animator of the studio.
For such a big project, Retro is certainly a secure contributor, so we do not yet know the full scope of the development team who could be other key players.
Are you disappointed with the shortage of vintage veterans at Retro, or are you wondering how new perspectives on Metroid Prime 4 can affect you? Let us know in the comments!
Jordan is a freelance writer for IGN. You can follow him on Twitter @jdsirani .