Indie developers like Yacht Club Games are seeing huge sales on the switch, and even big publishers are coming to this action. Bethesda Softworks has already released Doom and The Elder Scrolls V: Skyrim on Nintendo's hybrid handheld / home console and is now preparing to launch Wolfenstein II: The New Colossus on the platform.
Like Doom, Wolfenstein II is a shooter, but it has a stronger emphasis on stories and characters. It's also a phenomenal game. Bethesda announced today that the sequel to Switch will be released on June 29, and I'd like to give you permission to enjoy it. I played the switch version in Boston at the PAX East Fan event, and it looked great.
The switch previously had ports from Xbox One and PlayStation 4. Rocket League and Bethesda's own doom come to my mind. Both games underwent a rigorous visual demotion process to run within the bounds of Nintendo's mobile tablet.
But in recent weeks both Bethesda and Rocket League developer Psyonix have updated their games to improve the resolution and frame rate. Where Rocket League's auto football action previously ran at 576p at a sub-HD resolution, it now makes 720p and 60 frames per second even in handheld mode. Doom has seen similar improvements.
It is obvious that developers are finding new ways to get more accuracy out of a switch system that is inherently less powerful than the Xbox One and PlayStation 4.
Wolfenstein II was another proof of that at PAX East that the development of switches releases enough power to justify certain current gene ports. I played The New Colossus in handheld mode, and it looked like the game was running at 720p without falling below that HD threshold. This produced a sharp image that was indistinguishable from the Xbox One or PS4 (non-X and non-Pro) versions on the switch's approximately 6.2-inch display.
I do not want to suggest that the switch matches these other consoles. His PAX East demo had a lot of frame rate-related silence. This was especially noticeable when I was watching over someone else's shoulder. But when I sat down to play everything, everything came together to deliver the Wolfenstein II experience, as I remember it on the console.
I hope Bethesda's team is working on optimizing for spring to make it smoother at startup – it already looks like a viable option to play Wolfenstein II if you do not already own it on another platform.