Late last year, the developer Panic Button did wonders by transferring the infernal FPS DOOM from id Software to the Nintendo Switch. Apart from visual downgrades, this was an incredibly accurate implementation of a relatively new AAA shooter and proof that the Nintendo system – despite its relative humming compared to Sony and Microsoft home consoles – was able to handle visually intense multi-format versions. It's not surprising that Panic Button was established as one of the Switch's most exciting developers.
Fast into the present, and publisher Bethesda has again commissioned Panic Button to port a second high-profile shooter: Wolfenstein II by MachineGames: The New Colossus. The result is another impressive contribution to Panic Button's burgeoning CV, though some of the concessions made make it a little less attractive than the home console iterations launched in October of last year.
The New Colossus directly follows the events of the title "Wolfenstein: The New Order" of 201
Empire Here, Empire Now
In the boots of William Joseph & # 39; BJ & # 39; Enter Blazkowicz, you are crippled and wheelchair aboard the stolen Nazi submarine Eva's Hammer. After the catastrophic closing of The New Order, you've been in a coma for months, but your attack is cruelly shortened by an attack by famished Mrs. Engel, a key player from the first game, who has a good reason to gag your head.
It's a bold move to put the player in the role of a character with limited movement right from the start, but he sets in motion breakneck speed that will not let up, even if you kidnap flying fortresses of the Nazis Revolution in the ruins of Manhattan and stalking through the slums of New Orleans
The story turns in one moment from utterly shocking to hilariously silly, but it's a mix that somehow holds together – not least thanks to excellent scripting and stellar voice-act, especially on the part of the abrupt Brian Bloom, who turns the previously one-dimensional Blazkowicz (so we do not forget that his service began in 1992) in Wolfenstein 3D) to a relatable hero. It is also impossible to deny the satisfaction that can be derived from the annihilation of hateful Nazis, and the game is never afraid to give you the opportunity to avenge yourself on members of the hated realm.
Speak quietly and carry a large stick  While your way through the slaughter is largely linear, the environments are usually large and labyrinthine enough to encourage you to adopt a strategy other than the proven "All Guns Blizzing "Approach to consider. Nazi officers signal help when they are alerted to your presence, which means that silent takedown killings – carried out by holding the R-Stick down when in range of an enemy – are preferable, especially if you have low health and have ammunition.
Of course, there are times when stealth is simply not an option, and this is where the excellently crafted weapon game of the game becomes apparent. All the weapons, from the smallest pistol to the largest laser-spearing rifle, have a nice weight, and projectile fights with streams of Nazi soldiers – all those who try to use cover and fly over you – are never all less than exciting. The ability to combine certain weapons with two weapons increases your destructive power.
DOOM on Switch has been greatly enhanced by the addition of motion controls, and thankfully the New Colossus is blessed with it from the start. Nintendo fans who have experienced the Wii-U era already know what motion-based goals are; it almost feels like you have a third analog stick that you can use to tune your recordings. We honestly do not know if we can return to standard single-stick targeting after playing; it is good that .
AAA gaming on the go
What's really remarkable about the panic room's switch port is that, despite an obviously obvious downgrade in visual fidelity, the action resembles that of other versions of the game. The developer deliberately chose to sacrifice details for responsiveness and speed, so the New Colossus on Switch runs at 30 fps anytime. Light effects and motion blur help mask the greatly reduced number of pixels, and Panic Room has used dynamic resolution scaling to help Nintendo's console with packed scenes.
In slower moments, however, the cuts are clearly visible – textures are mushy and everything is missing thanks to the lower resolution. In docked and handheld mode, it often seems like you're playing The New Colossus through a thick vaseline movie, and if you played the game elsewhere, the downgrade could be detrimental.
On the positive side, the switch's 720p screen is a good job to hide these flaws, and to be able to play so a new AAA console game is on the move nothing less than a miracle; The main thing is that Panic Button has transferred the essence of what makes The New Colossus a great switch.
Unfortunately, there is no multiplayer of which to speak (there was none in the original version), which means that the end credits have rolled, there is little reason to return, unless you feel like one of them to take on more difficult levels of difficulty.
Verdict: Play Now
Wolfenstein II: The new colossus is an incredible ride as long as it claims that Nintendo's hybrid console is more than capable of hosting loyal ports from reputable third-party releases – even if part of the visual spectacle must be recalled.
The concessions made by the developer Panic Button make sense The great scheme of things and the ability to chase away Nazis in portable mode is something that alters the rules of the game – even if you've already experienced this adventure on the PS4 or the Xbox One.