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Home / Technology / World War Z game could be the Left 4 Dead, Days Gone alternative you've been looking for | Gaming | entertainment

World War Z game could be the Left 4 Dead, Days Gone alternative you've been looking for | Gaming | entertainment



Remember that Brad Pitt did that came out in 2013?

The World War Z video game adaptation has released on April 16 release date on PS4, Xbox One and PC.

While it's not directly associated with the Brad Pitt, I'm afraid – it has left to be the novel by Max Brooks.

With a shedload of zombies, four person co-op and bucketloads of blood, guts and gore, so it has A LOT in common with the Left 4 Dead series.

But with Left 4 Dead 3 looking increasingly unlikely, World War Z might just be the unofficial sequel we've been waiting for.

If you've played Left 4 Dead then you'll have a pretty good idea about what to expect from World War Z.

From the special zombies and safe houses, to the wave-based set-pieces and character classes, World War Z does not stray far from the Left 4 Dead formula.

But While Left 4 Dead was not exactly short of zombies to mow down.

THAT scene with the zombies and the wall It's the iconic scene set in Jerusalem that set the wheels in motion for the World War Z video game.

"Our CEO Matt Karch got an exclusive look at the movie before it was released," explains creative director Oliver Hollis-Leick. "As soon as he saw those swarms coming over Jerusalem wall, he had the idea, which is unbelievably difficult."

"He went Paramount and said, 'look I want to make this game with all the swarms you see in the movie, what do you think? '

"They loved the idea, so he went back to the team and started working on it support upwards of 500 enemies on screen at the same time, without compromising graphics. "

The zombie swarm set-pieces showcase World War Z at its very best. The sight of hundreds of zombies clawing their way up the walls, frantically climbing over each other and crashing down to the floor is a hugely impressive spectacle, that they are so long stacked against you. 1

965-02] Unsurprisingly, getting the swarms right was the hardest part of making World War Z.

"The swarms were a real beast to get working," Hollis-Leick continues. "The way those swarms work is that they look like, on first glance, that they're an effect and are all on a pre-programmed trajectory, but actually, it's the AI ​​system.

" You can think of a bit like a school of piranha fish.

"They're capable of pyramiding up on top of each other and even throwing themselves

With some of the best zombie set-pieces since Left 4 Dead, a surprisingly competent selection of player-vs-player-vs-zombie modes and new launching missions and locations in the world.


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