Overwatch & # 39; s new armored hero, Wrecking Ball, is a delightful hamster controlling a giant round 'Mech. I spent the evening testing him on the test servers to see if it was fun to play with him, what his strengths are and where he could fit into the meta.
Here you can read the complete list of his abilities but the one who defines him is the grappling hook connected with right-click. Imagine it as Spider-Man's Web: It is embedded in walls and ceilings, and you can swing around the point where it is attached, make room to break the connection and through the air to fly. You can not string swings together because there is a five second cooldown, but it's perfect for one-off jumps in hard-to-reach places or to guard against dangers.
It makes him the most agile tank in the game. Control of his momentum feels a bit complicated at first, but it only took me half an hour to get the hang of it. That means the best jumpers are not the ones with the swiftest fingers, but those who find the most inventive swing spots. The players have already found a way to travel in a single pan [1
Personally, I found it fun to find this leap on Horizon Lunar Colony, which takes you straight from the attacker's spawn to the first point of conquest.
These long jumps mean that he was able to join a dive composition of aggressive, fast-paced heroes. He does not cause much damage with either his primary twin machine guns or his abilities, but he has the potential to create chaos at close range while his harder-beating teammates bring the pain.
The Ideal Combination Will Be Useing his grappling hook to jump over the opposing team, shoot Piledriver, who is tied to Ctrl to shoot into the ground and send enemies high in the air, then shoot at Adaptive Shields , This last ability instantly gives you 100 shields and an additional 100 for each nearby enemy.
With a base of 600 Health, that means that if you get close to three enemies and they leave, then you can absorb 1000 damage for you crew. Combine this with his grappling hook and the fact that you can press Shift to roll up into a ball at any point, making you faster and you can even survive the longest battles.
However, getting close enough to enemies to feel the full benefits of Adaptive Shields is difficult because its range is incredibly short. In the clip below, the three enemies seem to be directly above me, but none of them are close enough to give me extra shields. When I use the ability (you'll see the screen flash blue), I only get 100 hit points.
Not only can he engage in dives, but he can also act as a harassing tank, buzzing around the opposing team and pestering them with chip damage, while your main tank – maybe a Reinhardt – hits the front line. Seeing him swinging is a massive distraction and could open up opportunities for your teammates.
Alternatively, I can see that he is used for the area refusal on certain maps that have narrow entry routes to capture points. If you swing in a Wrecking Ball, you will throw back and damage any opponents you have hit, which might prevent them from certain checkpoints, such as the Garden Section of Oasis. In addition, your Ultimate – which uses a field of minimines around you – can deny enemies access to an area. It's also powerful in chaotic fighting because the mines are hard to spot.
Mobility is Wrecking Ball's calling card, which means that he is plagued by heroes who can stun him, such as Brigitte McCree and Doomfist. Even with a great health pool, if they can keep him in one place, he is a big, easy target that will fuel focus fire. Overall, he's a very funny hero I can control, and I can not wait to see the imaginative grappling hooks that top players come up with. Blizzard needs to make some improvements – I really think they need to be more generous with the adversaries that register for adaptive shields, for example – but other than that, I can see it's a popular choice when it comes to the game's main servers rolls. 19659013]