There's no denying that Xbox was running out of first-party output in this generation. Not only has the existing large IP with fewer than outstanding releases gone down a bit, but also that Microsoft has not pumped out meaningful new IPs. However, Xbox boss Phil Spencer is aware of this and seems confident that it will not be a problem in the future. This is mainly due to the numerous studio acquisitions in the last two years, in which Obsidian, Ninja Theory, Double Fine and more in his ranks.
More teams basically mean more quality because there's less pressure, says Phil Spencer. A problem for first generation Xbox vendors is that the studios do not have enough development time because they have to adhere to the deadlines. On the other hand, PlayStation has been able to give its teams time because it has a better first-party edition. And that can make a big difference between a critically acclaimed and a listless game. So many developers have said their games have come together in the past few months. If you do not get this extension, your game could suffer a lot.
"In our first party, we reached a time when the number of games and studios we actually had […] reached a certain level put a lot of pressure on everything," Spencer said, speaking to Kotaku , "And it became harder to manage a portfolio if you somehow needed everything […] to reach the date on which it had been selected three years earlier [and deliver a] The support we now receive and We had in the Last year, the opportunity to invest in our first party, add eight new studios and really make room for us to focus on quality. "
Spencer is doing some great things, and now it makes sense Why Microsoft is making the acquisition Great effort Spencer believes will make the difference. That said, it has not yet added a leading developer to its ranks that you need to compete with Nintendo and PlayStation at first-party level.
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