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Yakuza 6: The Kotaku Report



Yakuza 6 is a premiere game. It is also a game of last.

It's a novelty because Yakuza 6 after creaking with outdated technology for a series of new releases, is the first game in the series that's really "next-gen" thanks to its new "Dragon" (of course You might think it's awfully late to join the PS4 party since we're now 2018, but this game was originally released in Japan in 2016, so the hit gets a little softer.

And yet It is also a game by As protagonist of the series, Kazuma Kiryu, who has not only played in the contemporary Yakuza games, but also in his historic offshoots, he wants to make way for new stories and new adventures. 1

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If you are new to the series: please announce yourself. Each one of these games is weird and special and a total force to play through, and just as much I would love everyone when he gets in and experiences the wonders of Kamurocho at the point of their choice, I do not think this is the best match for it do. You should probably grab the yakuza 0 of last year.

For the veterans, I'll start this discussion and talk about the new technology, because it's not just the most immediate thing you have to [19459003bemerkenkannst] Yakuza 6 but possibly the most important, considering how much time it takes to get through this thing.

Yakuza 6 looks incredible . The bright lights of Kamurocho shine like never before and the characters of the game – already a strong point for the series – are now some of the most realistic in all video games, especially in the more dramatic, kinematic sequences.

Understanding Dragon Engine Changes As Yakuza 6 feels like. New character animations mean that the game is now tighter and more responsive. Kiryu feels heavier this time and moves accordingly, which looks cool in the general game, but also affects how the fight goes.

Fighting in the Yakuza series has always been a wild and slippery affair, built around fast combos, sly blocks, and lightning-fast outgrowths. This is true to some extent, but everything in Yakuza 6 is just a bit slower, more deliberate, with a greater emphasis on control and strategy of the crowd than quick finger reflexes.

Oh, and most loading times are gone too: Kiryu can now enter and leave buildings seamlessly. That sounds like a small thing, but it makes a big difference over 50-100 hours and makes you stare at Tokyo's forgotten corners on Sidequests much more enticing.

While many other games would take over this kind of game technical progress for granted, Yakuza – thanks to his delayed release in the West and hectic development plan at home – has always been a very old-fashioned game. Even the two recent releases 0 and Kiwami outweighed their beautiful cutscenes and realistic city streets with things like an ever-aging animation and JRPG-like text dialog sequences.

Playing a Yakuza game that feels new and modern is a big deal! And while the shift was not without critics – there are some who are not with changes in combat, which is altogether understandable – it is an incredible feeling to enjoy the proven cornerstones of Yakuza franchise, without Also having to endure PS2 inconvenience

Since the last two Yakuza games released in the West, a prequel and a remake of the 2005 original, it's been a while since players in Kiryu's newer adventures were involved. The story of Yakuza 6 begins – after a normally long introductory sequence – four years after Yakuza 5 was wrapped up to find that Kiryu was in jail, Haruka had met a baby from a car and is now in a coma.

Most of the game's main quests involve chasing after Haruka's assailant and the identity of her baby's father, which is a mystery (and later drawing Kiryu into a larger Yakuza conspiracy). For a series based on the trashy excess of gangster warfare, these soap opera turns are an unexpected and sometimes awkward way to channel the drama during the day.

What is a polite way to lead me into that the main story of Yakuza 6 is not a serial highlight. I realize that there would be a very thin line here – balancing the end of Kiryu's central role in the series, while preparing for more Yakuza adventures would never be easy – but Toshihiro Nagoshi and his Team made some curious decisions here, from a weird old-story storyline that feels completely out of place, to a completely drunken throng of villains Yakuza 6 ignores almost all of the series' favorite characters in exchange for one Handful of New Faces

My biggest problem with Yakuza 6 story is how it envelops. This game is about completing Kiryu's story, and Sega had a chance to do something explosive, courageous and courageous. Instead, despite a glittering moment of thinking that big things could actually happen, the closing soon takes a craven turn and all ends with a future for the series, which does little to bring what came before has come to an end.

While the absence of old friends is disappointing, the new ensemble of the game has at least a certain charm. Yakuza's cast is so often made up of smartly dressed men from big cities that it's a nice change to go out in the countryside and settle down with simpler people. Los down the criminal family tree.

One of these new friends is the famous Japanese actor Beat Takeshi, whose appearance in this game was one of his biggest surprises. I had assumed that he would be a cameo, signed to appear on some trailers and sell a few copies, but he's actually a main character and you're changing with during the game. His gritty performance is a highlight, helping to bring a bit of gravitas to a cast that otherwise plays a big role in Cornball antics.

Of course, all the talk about history and scenery only matters if you care about the stuff. Not all are in Yakuza for drama; This is a huge game in which the countless distraction maneuvers and side quests make as much experience as Kiryu's adventure.

If you are interested in (or most), then you will be pleased here that is the same old yakuza . There are still burdens of things to do, both in Tokyo and Onomichi, along with welcome refinements in your leisure management as a more passive means to help passers-by (rather than trouble right in the world too it's now relegated to an app on your phone) and an eating system built around XP that encourages you to explore the game's various outlets and kitchens.

The redesigned camera is another outstanding improvement. Of course, there were a number of phone cameras in the series for a while, but did they allow you to take baby selfies? No, they did not do it.


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