Ubisoft's Gods & Monsters resembles The Legend of Zelda: Breath of the Wild so much that I'm still not sure if I'm just witnessing a game demo or an act of was great theft. When the game's creative director introduced me to PowerPoint and talked about "innovation," I wondered if I should laugh about his chutzpah. (That was definitely not me.)
From the hazy, fairytale grassy meadows to the heroic pose of the elfin-faced protagonist, this game screams for "daylight robbery" or for the accusation of the copyright lawyer class "Respect for the Tribute". "
I know that Nintendo and Ubisoft are best friends, but still, I can not help but feel that a Kyoto lawyer just feels a strong urge to refresh their" look and feel "data. I am not a copyright expert, so it would be utterly inappropriate for me to suggest that Ubisoft did anything that violates the law, but this game really looks very similar to Zelda.
Anyway, let's go to the field quickly. Gods & Monsters comes from the same team that made the happy Assassin's Creed Odyssey one of the best games ever. It uses the engine of Odyssey but not the combat mechanics, the geography or the art style.
Instead, this game plays on a fantasy island where the myths of ancient Greece play. Serves as a narrative palette for exploring 3D maps, fantasy battles, and dungeon-like puzzle solutions (I suspect the dungeons in this game will not work called "shrines", but you never know).
Homer tells the story of Gods and Monsters to his grandchildren, who use a magical lyre to kidnap the children into this magical world. At this point, the player creates his own hero named Fenyx, who embarks on a mission to help Zeus and the inhabitants of Olympus fight Typhon and his monsters.
In Greek mythology, Typhon was a huge serpent creature trying to push Zeus from his throne. This opens the story for tons of mythological creatures from ancient Greece. In our modern world of many fantasy universes, mostly derivative ones, I welcome these efforts to introduce children to the Greek pantheon.
And yes, Gods & Monsters is certainly a game for children of his fight, which is much less brutal than Assassin's Creed. It also uses mystical powers and light RPG and crafting elements.
It looks like a really pretty game from a highly competent studio, and I'm looking forward to playing it when it arrives at Google Stadia, PlayStation 4, Windows PC, Xbox One and (wait) … Nintendo Switch ,